BS in Sport and Entertainment Management Curriculum
Students majoring in sport and entertainment management are required to complete 122 credits.
Code | Title | Credits |
---|---|---|
University Curriculum | 12 | |
Complete the University Curriculum for the Sport and Entertainment Management degree | ||
Introduction to Academic Reading and Writing | ||
Academic Writing and Research | ||
First-Year Seminar | ||
Probability and Data Analysis | ||
Disciplinary Inquiry | 13 | |
Natural Sciences: any 4-credit UC science course | ||
Humanities: any 3-credit UC humanities course - recommend LE 101 | ||
Social Science: EC 111 | ||
Fine Arts: any 3-credit UC fine arts course | ||
Personal Inquiry | 18 | |
Part 1: In addition to those selected under Disciplinary Inquiry above, students select EC 112 from the Social Sciences and a course from two of the remaining disciplinary areas: Natural Sciences, Humanities and Fine Arts. | ||
Part 2: Three courses (9 credits) | ||
Globalization and International Business | ||
Integrative Capstone | 3 | |
SB 420 or any integrative capstone | ||
Open Electives | 15 | |
Complete the Sport and Entertainment Management Core | 19 | |
Financial Accounting | ||
Business Law and Society | ||
Introduction to Information Systems | ||
Fundamentals of Financial Management | ||
Organizational Management | ||
Marketing Principles | ||
Career Planning and Development | ||
Complete the Sport and Entertainment Management Major Core Curriculum | 15 | |
Negotiations and Problem Solving | ||
Professional Selling and Sales Management | ||
Small Business Marketing | ||
or MK 332 | Advertising and Integrated Brand Promotion | |
Select ONE of the three course options (6 credits total): | ||
Operations and Supply Chain Management and Data-Driven Decision Making | ||
Operations and Supply Chain Management and Project Management | ||
Managing People, Projects and Change and Compensation and Benefits | ||
Select ONE of the following tracks listed below: | 27 | |
Sports Management Track | ||
Entertainment Management Track | ||
eSports Management Track | ||
Total Credits | 122 |
Sports Management Track
Code | Title | Credits |
---|---|---|
Sports Management Track Required Courses: | ||
SPS 101 | Introduction to Sports Studies | 3 |
MG 312 | Sports Management | 3 |
MK 364 | Sports and Entertainment Marketing | 3 |
SPS/LE 224 | Sports Law | 3 |
or SPS 311 | Sports Public Relations | |
Select five electives from this list: 1 | 15 | |
Any BAN Elective | ||
Writing for Advertising and Public Relations | ||
Social Media and Society | ||
Sports Leadership | ||
Staffing: Recruitment, Selection and Placement | ||
Women in Leadership | ||
Service Operations Management | ||
Business Internship | ||
Sports Law (If not completed above.) | ||
Sports Public Relations (If not completed above.) | ||
Psychology of Sport and Exercise | ||
Sports Economics | ||
Sports, Media and Society | ||
Total Credits | 27 |
- 1
Note: Courses from other tracks may be counted as electives with program director’s approval.
Entertainment Management Track
Code | Title | Credits |
---|---|---|
Entertainment Management Track Required Courses: | ||
COM 120 | Media Industries and Trends | 3 |
MSS 131 | Media Innovators | 3 |
MSS 332 | Media Research Methods | 3 |
MSS 340 | Communications Law and Policy | 3 |
MSS 495 | Capstone: Media Forecasting and Strategy | 3 |
Select four electives from this list: 1 | 12 | |
Social Media and Society | ||
Communications Career Internship | ||
Diversity in the Media (WGS 311) | ||
Media Users and Audiences (WGS 345) | ||
Global Communication | ||
Celebrity Culture | ||
Media Critics and Influencers | ||
Popular Music | ||
Total Credits | 27 |
- 1
Note: Courses from other tracks may be counted as electives with program director’s approval.
eSports Management Track
Code | Title | Credits |
---|---|---|
eSports Management Track Required Courses: | ||
GDD 101 | Introduction to Game Design | 3 |
GDD 201 | Professionalism Practice for Game Design | 3 |
GDD 215 | eSports Management | 3 |
GDD 311 | Game Lab IV: Team Projects | 3 |
GDD 380 | The Business of Games | 3 |
Select four electives from this list: 1 | 12 | |
Social Media and Society | ||
Creating Digital Businesses | ||
Creativity and Innovation Management | ||
Any GDD Game Lab | ||
Game Lab I: Team Projects | ||
VR/AR Development for Games | ||
Games, Learning & Society | ||
Internship | ||
Sports Leadership | ||
Media Innovators | ||
Media Users and Audiences (WGS 345) | ||
Sports Public Relations |
- 1
Note: Courses from other tracks may be counted as electives with program director’s approval.