Video game design is a fundamentally interdisciplinary creative activity that includes art, narrative, programming, physics, understanding of game mechanics and imagination. Games that take inspiration from historically important places, events and people can educate players while providing them with deeply immersive memorable environments that allows them to understand history as lived experience.
A recent section of Special Topics in Game Design (GDD 175), Assassin’s Creed II in Florence: Creating Games Grounded in Art, Engineering, and History, involved students examining the process of creating a history-based game through analysis of the Assassin’s Creed II game set in Florence, Italy. Students studied the environments, characters and storylines in the game and then traveled to Florence to consider how the game creators built on and modified historical elements to create a hugely successful game.
Students produced their own new game idea based on elements of Florentine history that they discovered through research and travel.