The BA in Game Design and Development requires a minimum of 120 credits for degree completion.
It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic/interactive design or computer science.
All majors are required to participate in some form of experiential learning: study abroad, internship or academic/professional product collaboration.
Please see footnotes for additional information.
Code | Title | Credits |
---|---|---|
University Curriculum | 46 | |
Modern Language Requirement 1 | 3-6 | |
Game Design & Development Core Requirements | 33 | |
Introduction to Game Design | ||
Introduction to Visual Design for Games | ||
Creativity and Computation | ||
Introduction to Game Development | ||
Professionalism Practice for Game Design | ||
Game Lab I: Team Projects | ||
Game Lab II: Team Projects | ||
Game Lab IV: Team Projects 2 | ||
or GDD 390 | Internship | |
Game Lab V: Team Projects | ||
Game Lab VI: Team Projects | ||
Senior Project and Seminar I | ||
Concentrations 3 | 9 | |
With the recommendation of the student's adviser and/or the program director, students select two courses from their primary concentration and one elective from any other concentration | ||
Spatial Technology | ||
Game Lab Iii: Team Projects | ||
VR/AR Development for Games | ||
Advanced Topics in Game Development | ||
Animation and Cinematics | ||
Art | ||
Game Art Pipeline 1 | ||
Game Art Pipeline II | ||
3D Sculpture: Creatures and Characters | ||
Animation and Cinematics | ||
Technical Art Production | ||
Management/Production | ||
eSports Management | ||
The Business of Games | ||
Business Accelerator | ||
Creativity and Innovation Management | ||
Writing | ||
Playwriting: The Ten-Minute Play | ||
Creative Writing | ||
Introduction to Creative Nonfiction | ||
Introduction to Fiction Writing | ||
Advanced Fiction-Writing Workshop | ||
Advanced Creative Nonfiction | ||
The Art of Audio Narrative | ||
Screenwriting | ||
Games for All | ||
Interactive Storytelling and Narrative | ||
Performance | ||
Acting I | ||
Improvisational Acting | ||
Digital Music Composition for Games | ||
Acting and Directing for Game Design | ||
Game Audio Design | ||
The Art of Audio Narrative | ||
Professional Apprenticeship | ||
Game Design | ||
Design Research and Methods | ||
Special Topics in Game Design | ||
Games for All | ||
Game Design Tools and Processes | ||
3D Sculpture: Creatures and Characters | ||
Board Game Design | ||
History of Video Games | ||
Critical Game Studies Seminar | ||
Games, Learning & Society | ||
Programming | ||
Data Structures and Abstraction | ||
Algorithm Design and Analysis | ||
Advanced Topics in Game Development | ||
Introduction to Discrete Mathematics (MA 205) | ||
Introduction to Discrete Mathematics (CSC 205) | ||
Object-Oriented Design and Programming | ||
Introduction to Software Development | ||
Advanced Computational Problem Solving | ||
Free Electives | 26 | |
Total Credits | 117-120 |
- 1
All CAS students must complete one modern language through the 102 level. Students who have taken a language in high school should take the modern language placement test for that language. Placement scores at the 201 level or higher demonstrate language competency and will place out of the language requirement.
- 2
Participating in the QU in LA Program or study abroad can also fulfill this requirement.
- 3
Students wishing to take courses from this list must complete any prerequisites required by individual departments/programs or schools.
Elective substitutions are permitted with prior approval of the program director.