It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic interactive design or computer science.
All majors are required to participate in some form of experiential learning: study abroad, internship or academic/professional product collaboration.
Students majoring in Game Design and Development must meet the following requirements for graduation:
Code | Title | Credits |
---|---|---|
University Curriculum 1 | 46 | |
Modern Language Requirement | 3-6 | |
Game Design & Development Core Requirements | 33 | |
Introduction to Game Design | ||
Introduction to Visual Design for Games | ||
Creativity and Computation | ||
Introduction to Game Development | ||
Professionalism Practice for Game Design | ||
Game Lab I: Team Projects | ||
Game Lab II: Team Projects | ||
Game Lab IV: Team Projects 2 | ||
or GDD 390 | Internship | |
Game Lab V: Team Projects | ||
Game Lab VI: Team Projects | ||
Senior Project and Seminar I | ||
Concentrations 3 | 9 | |
With the recommendation of the student's adviser and/or the program director, students select two courses from their primary concentration and one elective from any other concentration | ||
Spatial Technology | ||
Game Lab Iii: Team Projects | ||
VR/AR Development for Games | ||
Advanced Topics in Game Development | ||
Animation and Cinematics | ||
Art | ||
Drawing for Games and Animation | ||
Game Art Pipeline 1 | ||
Game Art Pipeline II | ||
3D Sculpture: Creatures and Characters | ||
Animation and Cinematics | ||
Technical Art Production,Game Art III | ||
Management/Production | ||
eSports Management | ||
The Business of Games | ||
Creating Digital Businesses | ||
Creativity and Innovation Management | ||
Writing | ||
Playwriting: The Ten-Minute Play | ||
Creative Writing | ||
Introduction to Creative Nonfiction | ||
Introduction to Fiction Writing | ||
Advanced Fiction-Writing Workshop | ||
Advanced Creative Nonfiction | ||
The Art of Audio Narrative | ||
Screenwriting | ||
Games for All | ||
Interactive Storytelling and Narrative | ||
Performance | ||
Acting I | ||
Improvisational Acting | ||
Digital Music Composition for Games | ||
Acting and Directing for Game Design | ||
Game Audio Design | ||
The Art of Audio Narrative | ||
Professional Apprenticeship | ||
Game Design | ||
Design Research and Methods | ||
Special Topics in Game Design | ||
Games for All | ||
Game Design Tools and Processes | ||
3D Sculpture: Creatures and Characters | ||
Board Game Design | ||
History of Video Games | ||
Critical Game Studies Seminar | ||
Games, Learning & Society | ||
Programming | ||
Data Structures and Abstraction | ||
Algorithm Design and Analysis | ||
Advanced Topics in Game Development | ||
Introduction to Discrete Mathematics (MA 205) | ||
Introduction to Discrete Mathematics (CSC 205) | ||
Object-Oriented Design and Programming | ||
Introduction to Software Development | ||
Advanced Computational Problem Solving | ||
Free Electives | 23-26 | |
Total Credits | 114-120 |
- 1
All students must complete the University Curriculum requirements.
- 2
Participating in the QU in LA Program or study abroad can also fulfill this requirement.
- 3
Students wishing to take courses from this list must complete any prerequisites required by individual departments/programs or schools.
Elective substitutions are permitted with prior approval of the program director.